Dev Blog – Chapter 9 Update: Gifts, Lust, Lore, Fishing Tweaks & More
I usually post these once a month on Patreon as public blog updates. They’re not traditional dev logs that recap completed work—instead, they’re more of a behind-the-scenes look at what I’m experimenting with, ideas I’m considering for future patches, and general thoughts on where the game is heading. I’ve decided to start sharing them here as well, so those who don’t use Patreon can stay in the loop with development progress and upcoming changes.
Feedback is truly appreciated!
Hey everyone!
It felt like it was time for another one of these updates. I’ve been experimenting with a few new ideas and rethinking some old systems, so I wanted to share where my head's at and what might be changing soon.
Gift System Overhaul One of the more immediate changes I’m working on is the gift system. Right now, it's a bit scattered and not super intuitive. The plan is to streamline it so that each camp or castle has a single, centralized location for turning in gifts. You’ll just go to that spot, hand over the gift, and trigger the related cutscene. Simple, clean, and a lot easier to use and understand.
Lust Mechanic – Still a Work in Progress Lust has always been a bit of a double-edged sword. The original idea was to push players to seek out sex scenes—especially if they were progressing slowly—while also giving the brothel system a purpose by allowing you to spend gold to manage Lust.
That said, it’s been feeling more like a nuisance than an engaging gameplay mechanic lately. So here’s what I’m thinking: Lust will eventually be removed entirely after completing a specific quest. As an alternative, I’m playing with the idea of a mystic vendor—a kind of pop-up brothel—that randomly appears on the map and can help you manage Lust using gold. Still early days on that, but it could be a fun mechanic.
Lore & Narration I’m also working on adding narration to some of the in-game books—particularly the ones already up on Patreon. I’m still figuring out how best to implement it: should the narration only play when the book is open, or should you be able to walk around while listening? I’m leaning toward the latter, since that might make it easier for more players to absorb the lore without interrupting gameplay.
As for the eroticas… I did a test narration of one. Personally, it felt more cringe than hot, but I might post it on Patreon anyway—could be good for a laugh (or who knows, maybe some of you will actually like it!).
Fishing & Rune Drops I’ll be honest—fishing has been one of the weaker systems in the game. At this point, I consider it an overall failure. That said, I won’t be removing it entirely; it’s too embedded in the current build to be worth the overhaul. Instead, I’ll be making it easier and more streamlined, but I won’t be expanding on it anymore.
If the mermaid quest wins the poll, that’ll be the final fishing-related quest. It’ll be fully scripted and designed as a send-off to the mechanic.
On a related note, I know not everyone enjoys the crafting system. So to give players more flexibility, I’ll be adding Rune drops to certain monsters—similar to how Wild Runes work. This means if you don’t want to mess with crafting, you’ll still have a way to upgrade and gear up through combat alone.
Crafting will still remain the best option for players who want to fine-tune gear for specific builds, but now it won’t feel mandatory if that’s not your style.
That’s all for now! As always, thank you for the support, feedback, and patience. We’ve got a lot more coming, and we're really excited to keep pushing the project forward.
Get Horingar:Darkside
Horingar:Darkside
Adult RPG
Status | In development |
Author | XforU |
Genre | Role Playing |
Tags | 2D, Adult, Erotic, Fantasy, harem, Meaningful Choices, Narrative, NSFW, Singleplayer |
Languages | English |
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